Setting up OpenGL

The last assignment of CMU CG course is  a self-selected project (detail).

What I chose is Option F, SPH Fluid Simulation, cooperated with Sarvesh Subramanian. I implemented the SPH model, while he took charge of the Marching Cube algorithm and OpenGL part.

This post includes a tutorial of how to setup OpenGL project on Windows by Visual Studio 2015.

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Final Project: SPH Fluid Simulation Reference

References:

Particle-Based Fluid Simulation for Interactive Applications by Matthias Müller, David Charypar and Markus Gross

Fluid Simulation For Computer Graphics: A Tutorial in Grid Based and Particle Based Methods, Colin Braley and Adrian Sandu

Physically-Based Fluid Modeling using Smoothed Particle Hydrodynamics, Trina M. Roy

SPH survival kit

Particle-Based Fluids COMS6998 – Problem Solving for Physical Simulation

(Chinese) SPH算法简介

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